SUSTAINABILITY

“We can push the boundaries of what’s possible”

What is your role at Starbreeze?

I’m an Art Producer at Starbreeze. Generally speaking, this means that I oversee the creation of the visual elements in our games, such as characters, weapons and environments. I also head up large parts of our Art Outsourcing pipeline, which involves negotiating with potential partners, but I also make sure that cooperation with our existing external colleagues is as good as it can be.

What made you decide to work for Starbreeze?

When I was in high school, I started graphically modifying games, which later led me to apply for a three-year game development course in Stockholm to hone my skills further. I had long been a fan of Starbreeze games, and joined their recruitment service while I was a student. When a suitable position was advertised at the end of 2017, I applied for it right away and got an interview. So that’s how I ended up getting my dream job!

There’s a lot going on around PAYDAY 3 now. Based on your role: what are you most excited about?

I look forward to seeing how we can tie it all up together with PAYDAY 2. The game has a long history and faithful followers, so we need to manage it well. But of course I’m also looking forward to releasing a new PAYDAY in a new game engine for all our fans after ten years. This feeling is mixed with terror though about releasing a sequel to a game that’s gone so extremely well and is as much appreciated as PAYDAY 2 is!

What’s it like working in such a big team on a single product?

Working with a large team of developers on a single product can be both challenging and rewarding. On the one hand, having many talented individuals working together leads to faster progress and a high-quality product. Many perspectives and ideas coming together means we can push the envelope and create truly exceptional experiences. On the other hand, it can be difficult to coordinate and lead such a large team, and good interpersonal skills are required. But I think we’ve found our way through this, and most of all I see the benefits of working with a large team of developers.

When is being at Starbreeze most fun?

It’s fun most of the time as we have a lively and collaborative working environment where we are constantly working on exciting and innovative projects. Whether it’s attending studio events or social gatherings, or simply enjoying time with all of our wonderful team members who come from all over the world. There’s never a dull moment at Starbreeze. I would also like to stress that Starbreeze really prioritizes work-life balance. This means that everyone in our team can enjoy a rewarding private life outside of work as well.

Filip Blom, Art Producer at Starbreeze
Filip Blom, Art Producer at Starbreeze
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